This is the current status of the most important
issues we're tracking with Guild Wars 2 live service.
Account
security - We're seeing an uptick in reports of account theft and attempted
account theft. We believe hackers are using databases of email addresses and
passwords stolen from other games and web sites, and pre-existing trojan
horses, to search for matching Guild Wars 2accounts
which they attempt to compromise. To prevent this, we have temporarily disabled
the "reset password" feature, and we're working to bring email
authentication online. To protect yourself, please ensure that you use a unique
password for Guild Wars 2 that you don't use for any other game,
email account, forum or web account.
Email
authentication - Email authentication is a feature that
notifies you if someone tries to log into your account from a location you've
never logged in from before. Thus, even if someone guesses your game password,
he can't log in unless he also guesses your email account password. You can
make email authentication even more secure by using an email provider that
supports two-factor authentication, such as Google or Yahoo, and taking
advantage of that. We're currently preparing email authentication and intend to
deploy it in a phased rollout, starting on Thursday, August 30.
Parties,
guilds, etc. - Parties, guilds, and other social features are periodically failing.
This causes issues such as party members not appearing on the map, and party
members not staying in the same overflow servers as they travel between maps.
This happens particularly during times of peak usage. We're working to fix
related problems and mitigate this issue with each subsequent update.
Worlds -
Many worlds are filling up. We're keeping the number of worlds constrained so
that worlds stay well populated even after the initial surge of high
concurrency. However, we will add worlds as necessary. As of Wednesday, August
30, all German language worlds are full and all French language worlds are at
high usage, so we're adding two new German language worlds and one new French
language world.
Overflow
worlds - During this initial surge of high concurrency, and especially while
many characters are low-level and thus playing in the same starting areas, it's
common for players to be directed to overflow maps. If you want to play with a
friend, but you’re not on the same overflow map, you can form a party together,
then right-click on your friend's portrait in the party list and click
"join". Note that this functionality is sometimes intermittently
unavailable due to the "parties, guilds, etc." issues noted above.
Trading
Post - We're working to bring the Trading Post back online. To help test,
we've temporarily made it available to a random 15% of players, while we work
to resolve remaining capacity constraints that will allow us to open it to
everyone.
Edit:
We have completed our live testing of the Trading Post for today and the
Trading Post is now in maintenance for all players. Thank you everyone that
participated; this test has helped us tremendously.
In-game
mail - We detected a potential abuse of the in-game mail system and have
temporarily disabled in-game mail to prevent any such abuse. We'll reenable it
soon, hopefully in tonight's update.
Edit:
The fact that in-game mail is disabled means that it's currently impossible for
account hackers to loot stolen accounts, so we're going to leave it disabled
for just a little while longer, while we work to ramp up email authentication.
Botting -
We'll start substantial banning of bots on Wednesday, August 29. Since we're
currently seeing widespread casual, unsophisticated botting, we will start with
72-hour bans for first offenses. In the coming days, as we address the casual
botting problem, we plan to switch to our normal policy of permanently banning
anyone who runs a bot.
Forums -
Our most important priority at the moment is to ensure that the game runs
stably and flawlessly. So as to not create additional demand on our
infrastructure and on our programming team, we made the decision not to open
the forums until the initial mass influx of players has calmed down a bit.
Next
software updates - The next update of the game server and
back-end server software will take place tonight at midnight Seattle time. The
game may be unavailable for approximately 20-60 minutes while we perform the
update. We expect this update to have fixes for email authentication and
in-game mail. Our continued work on the Trading Post is not tied to game
updates, so we will continue to test Trading Post updates throughout the day.
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