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Showing posts with label Heart Of Thorns. Show all posts
Showing posts with label Heart Of Thorns. Show all posts

Saturday, January 9, 2016

Guild Wars 2 - To Salvage or Not To Salvage (Salvaging Flowchart Guide) [Gaming with GS]

I myself along with several of my friends have always wondered whether something should be salvaged or just sold when we were new to the game. I know many of you probably have the same question, so i made a flowchart that you can find linked below that can help you out, along with a video guide! Hope it helps!


Saturday, December 26, 2015

Guild Wars 2 - Ultimate Shatter Mesmer Guide by Helseth

was a subgoal, heres the highlight -- Watch live at http://www.twitch.tv/thelordhelseth

Wednesday, December 23, 2015

Guild Wars 2 - Top Ten PvP Tips (Basic) by UnityJebro

Guild Wars 2 Top Ten Tips Video. Basic tips to assist new and older players that are coming back into PvP in GW2, also maybe some points that you made not have thought of before!

Tuesday, December 22, 2015

Guild Wars 2 - 2015 Wintersday Guide (Gifts & Activities) [Gaming with GS]

A detailed guide showing you what there is to do in this year’s Wintersday festivities in Guild Wars 2, and the rewards that come with it. This video will be going over the activities you can participate in, events to complete, and rewards you can earn this year. Everything from new minis, black lion skins, gifts from Wintersday Gifts, snowflake rewards, and much more! Leave a like and share with your friends to spread the tricks and treats.

For the recipe in crafting Frostivoo The Merry, see the link below:
http://dulfy.net/2015/12/16/gw2-winte...

For my gold making video guides, see the playlist below:
https://www.youtube.com/playlist?list...

For more gaming tutorial and general gaming videos, check out my channel:
https://www.youtube.com/channel/UCTuO...

Follow and support the channel on social media:
https://www.facebook.com/pages/Gaming...
https://plus.google.com/b/11732740539...
https://twitter.com/GamingWithGS

Saturday, December 19, 2015

Guild Wars 2 - Tips for Winter Wonderland by AgvirtheSilent

Winter Wonderland
also known as how to get carpal tunnel
http://i.imgur.com/X6IaL5n.jpg
Try to position your camera top down (looking down) so it's easier to measure your jumps.

Part 1: Snowflakes
There are 3 paths you can choose from for the puzzle; all of them are more or less equivalent. After the first person jumps on the first snowflake, they start to disintegrate after a few seconds, so you have to keep moving.
Ideally you should always be pressing forward and jumping, except for a few parts.

TIPS:
  • You need to pause at the candy cane jumps. Here you take small jumps or do side jumps and hold the right or left direction longer than a normal small jump.
  • You may also need to pause at the tiny snowflakes so you don't run off.
  • If you catch up with the respawning snowflakes from someone further ahead than you, you will need to break between each snowflake as well.
  • INVISIBLE SNOWFLAKES: This appears to be a client side problem where the respawning snowflakes didn't load in the texture correctly. If it is one or two missing, you can jump where you know where they are and continue. If there are more missing, you may need to wait for the disintegrating ones behind you to catch up so they ones ahead will load in. This is tricky because you will need to jump as it is disintegrating beneath you.
Part 2: Presents
Here at the camp fire, you have to climb a mountain of exploding presents. As soon as the first person jumps towards the presents (even if they get close and miss) they will start disappearing. You have to be jumping with the first person (or shortly thereafter) otherwise you will not make it. You have to keep jumping then pressing forward to make it to the top in time.

TIPS:
  • If the blue presents are at the bottom, I recommend jumping one left of center, which you climb to almost the top then jump one column to the right and up.
  • If the presents are in the process of respawning, wait until the bottom red presents have spawned and just try to go up the middle. You may need to swerve left or right occasionally to make it to the top.
  • When a present shakes, it is about to explode. If you are not already in the process of jumping to it (jump RIGHT AWAY off it) or standing on it, you probably will not make it.
  • The more you have to jump one column to the right or the left to avoid a hole/exploding present, the less likely you will make it to the top. The most I've done and made it was 2 columns.
Part 3: Snowball Mountain
This is the final area to the end of the jumping puzzle. It is better to be patient here and wait 1 rolling snowball worth of time than dying here. At the beginning dodge roll to the small peppermint circle to avoid the wind from the snowman to the right knocking you off. Climb down the candy cane and wait for a rolling snowball (or run if it just passed you at the bottom). Now you use the safe zones of the peppermints on the sides to avoid the incoming rolling snowballs. The zones you will use are right (after the candy cane), right (after the left turn), and left. Once you make it to the presents/candy cane at the end it is a straight shot to the end of the puzzle.

TIPS:
  • I recommend jumping on the first peppermint of the pair to the right then jump to the second instead of directly to the second just to be safe.
  • The way I gauge a safe spot on the second peppermint is the knick in the third to the last swirl, if you are at it or above it you are safe. Do not go all the way to the right of this peppermint else you will get hit by the snowman wind.
  • Remember that the skritt red aoe snowballs are not necessarily in sync with the rolling snowballs (even across one instance).
  • When you make it to the final stretch, take a second or two break at the second blue present. The rolling snowball still can swipe you on the first present. Also stopping here lets other people jump ahead of you so you won't be distracted by them.
  • If you feel like you are behind on timing, use a dodge roll to make up for lost time.
  • Yes, you can dodge the skritt red aoe snowballs.
  • INVISIBLE ROLLING SNOWBALL: This appears to be a client side problem where the texture and animation for the snowball is left further up the hill (past the left turn). You can and will get hit by this invisible snowball if you walk into it. Generally the rolling snowball goes past around the time the skritt red aoe snowballs hit the mountain near the candy cane. If you do not see a rolling snowball around this time, I recommend using left click to pan your camera to look up the hill. When one coming down the hill touches the upper most side of the peppermint after the turn, it is safe to proceed to avoid the invisible snowball.

    SOURCE

Monday, December 14, 2015

Guild Wars 2 - Bitter Harvest / Guide to fast completion by relyk92

Bitter Harvest is one of the more unpolished story instances in Heart of Thorns. Most of the triggers can be skipped and there is very little actual fighting. At least you can't walk through the vine walls now.

Friday, December 11, 2015

Guild Wars 2 - Guide to getting all HoT Legendary Requirements quickly by blahdot3h

Guide to getting all HoT Legendary Requirements quickly and how I was able to get Nevermore the First Day it was Possible

I have seen a lot of posts around with complaints of either things being too hard, too grindy or stating that there are not enough ways to get either experience or Leyline Sparks in Particular.

Firstly, the requirements for Legendaries. Full Masteries, 250 of every Zone Ascended Mat, and 800 of each Zone Currency.

First recommendation to get these mats / currencies is doing Story Mode on all characters on your account. Here is the breakdown of the resources you get from them.

Personal Story Per Character

  • 30 Airship Oil
  • 20 Auric Dust
  • 15 Leyline Sparks
  • 40 Crystalline Ore
  • (and 1 Viper's Gear Box for those who want/need Viper's Gear)
Full Story Mission Run takes ~2hours.
Once Story Mode has been done on all characters, there are a few things you can do Daily. After doing the Dragon's Stand Event in under 20 minutes, you will get a Ley-Line Converter. Everyday ensure you are using this to make a Chak Acid, as Leyline Sparks are the hardest to get (just because the timing etc. on getting tons of Leyline Crystals can be quite demanding)

Hero Points

Hero Points can be done daily and they will reward the map currency of the zone the bouncy chest are opened on. This means if you are behind on Leyline Sparks / Leyline Crystals, you can do the Hero Point Champs Daily in all zones and open the bouncy chests 6on Tangled Depths (Keep in mind you can only have a backlog of 6 chests before it starts automatically opening them.

Adventures - The best thing you can be doing daily.

Adventures reward a TON of experience as well as map currency as well as a lot of the adventures lead you straight to chests and strongboxes. I highly recommend doing the WvW Dailies everyday for the 20 minute boosters, it is usually easy to get 2-3 20 minute boosters from WvW with relative ease.
Videos for Golds on each adventure, with little practice silver should be doable on most and Gold easily done on some.
https://www.reddit.com/r/Guildwars2/comments/3rr65s/video_for_every_adventure_goldmedal/
Adventure Locations
http://wiki.guildwars2.com/wiki/Adventure

Use http://gw2.ninja/timer in order to know which zones to go to in order to find open adventures. The zone must be in the lightest color (daytime/meta buildup phase) for most adventures to be open, as well as some require some metas to be complete so showing up later in that cycle will increase the chance it is open. The easy Adventures to farm Gold

VB

  • Bugs in the Branches
  • Flying Circus (Once you get advanced gliding)
  • Tendril Torchers
  • Salvage Pit - opens later in meta cycle
  • Shooting Gallery - Silver is difficult, not one that I usually do

AB

  • Floor is Lava - Aim for Silver as it is easy.
  • Fallen Masks - Aim for Silver
  • Sanctum Scramble - Gold is easy once you learn it, watch video above for an easy route.
  • On Wings of Gold - Very easy Gold
  • A Fungus Among Us - Do not usually do as it's out of the way of my normal route and Silver is difficult.

TD

  • Beetle Feast - Very easy Gold
  • Drone Race - Very easy gold, especially once you have poison mastery
  • Ley-Line Run - Very easy Gold
  • Haywire Punch-o-Matic - Easy Silver once you learn it, gold is impossible. To Achieve easy Silver, combo your 5 and 2 skills to kill large clumps at once. Using your 3 to gap close. I usually start with a 3 forward, then 5 and immediately spam 2 all the way to the back of the map and rinse repeat back down the lane. This awards usually an easy 160 or so.
  • Scrap Rifle Field Test - Do not usually do this one, but once you have it down Silver is very easy, Gold is a struggle and requires a perfect run.
By focusing on just the ones that given an easy Gold, you should be able to finish all of them on either 1 or 2 boosters max. You can have 3 bouncy chests already prior to you popping your booster and then open them immediately for full effect.

If you are using an exp booster on nearly all of your adventures and doing the easy gold adventures + a couple of silver ones. You will be getting 600k+ exp every day (even more if you haven't gotten silver/gold on these before). Use those WvW boosters they help a TON.

Chests and Strongboxes

These can be opened daily per character and are around/near most hero points and can award 2-30 of your given map currency. There is another reddit post around with all of the box locations.

Map Currencies

Outside of doing Adventures and hero points for Map currencies you are going to get these for meta participation and such. You can slightly game this system by using the timer and popping in right before the meta rolls over for each zone. As long as you have a minimum of 20% participation (You get this by doing one hero point champ/vet), you will get currency on the meta rollover (15-50 on rollover), and you can usually do the meta event quickly, biggest one that comes to mind is doing AB as it is a relatively quick event.

You can use this effectively on TD where the Meta rolls over infrequently, by getting at least 100% participation (5 events) prior to the Chak Gerant phase starting, you will get 50 leyline crystals. Upon the event failing you will get another 15, and then the map meta progress will advance quickly as the events start coming in again as well which will reward more. TD has around a 30 minute window where nearly all of the meta rewards for Leyline Crystals are given out, and an hour or so of no rewards so time it right and you will maximize your time.

I'm sure there are things that are missing, but there are a lot of ways to get Exp/Zone mats etc. and widen the opportunities you have to get the things necessary for your Legendary. If you have anymore questions, post them here and I or someone else will answer them.

SOURCE

Monday, December 7, 2015

Guild Wars 2 - Fractal Backpiece Precursor Unbound (Video Guide) by GuideRanger

Stage 1 Finite Result

Stage 2 Upper Bound

Stage 3 Unbound

Total Cost to make Unbound Backpiece it costs you 461Gold 23Silver and 20 Spirit shards
Also if you didn’t make the Fractal Capacitor (Infused) then you have to add 82Gold 50Silver
Total of 543Gold 73Silver to spend to make this.

Pristine Mist Essence x5 Total Cost 225 Gold 74 Silver
Essence of Luck x50 = No Cost
Cube of Stabilized Dark Energy x5 = 225Gold
Thermocatalytic Regent x50 = 74Silver

Unbound Wings Total Cost 10Gold 49silver and 20 Spirit Shards
Globe of Ectoplasm x25 = 8Gold 25silver
Shards of Crystallized Mists Essence x5 = No Cost
Vision Crystal x1 = 2Gold 24Silver
Augur’s Stone x1 = 20 Spirit Shards

Third Order Mist Frame Total Cost 225Gold
Spiritwood Plank x5 = 70Gold
Deldrimor Ingot x5 = 45Gold
Elonian Leather x5 = 50Gold
Bolt of Damask x5 = 65Gold

Saturday, December 5, 2015

Guild Wars 2 - Vale Guardian | Guide on completing first boss by BlueOwlz

KILL OF THE VALE GUARDIAN! Finally, i know there are some who recorded it as well, but here it is how we did it, with some tips in the video as well.

I know you will say, this dude is clicking his skills, and yes i am, got a new keyboard and cant get used to it yet so i didnt want to miss on my skills so i rather clicked on everything to be sure i do my job :D

As for the tactics on killing it, as i mentioned in the video, what is really important is to have people who are geared up. NOT all ascended equip is not a must BUT at least a mix of ascended with exotic gear is preferable due to high dmg from the BOSS and other creatures in the Raids content.

THE TANK! This dude should have high toughness, ranging from optimal 1700 to 2000, and if for example the tank would have 1800 toughness, and someone else would have 1850, the agro from the primary tank in tje group will be broken on to the next person with highest toughness, so make sure in your raid to know who has the highest toughness and will be the tank for the vale guardian.

Condi, 2-3 people can go condi in the vale guardian boss. In this case as seen in the video i play a necromancer, and as a condi its important to apply conditions every time you can. Also as a condi make sure to be ready on Split phase on the vale guardian to be on the RED Boss or RED PILLAR! for maximum efficiency. Blue BOSS will have protection so to group on blue boss should have boon removal, and the Blue Boss will have green circles that require people to be on it and accurate. Green Boss can have one person to keep it occupied while the blue pillar or blue group gets the Blue boss pretty low, then the green boss should be taken into the Blue boss territory for a dual kill of the blue and green bosses, afterwards if the red boss is not yet dead, everyone will join on the red one, and kill it .

GREEN CIRCLES! Very important, dedicate 4 or 5 people to follow up on the green circles at ALL TIMES! and these should usually be condi people in the raid, can have a tempest for some heal or a mesmer for pushback on the seekers.

ROTATION! After each split phase, the Vale Guardian will will make rotations, you will notice this one one third of the circle map will light up with a color, usually reed green or blue, if you are on one of these colored parts, you are most likely to DIE, so make sure you rotate accordingly with the vale guardian. Only exclusion can happen if a green circle appears (and yes, sometimes it does) appears on this part of the map, you WILL have to stand on it.

BLUE CIRCLES! The tank should be the called, if the tank calls a BLUE, make sure to check your position and Dodge it! If you dont, you will be ported to a random part of the circled map and this causes you to loose damage, and you need damage since you have a timer on the whole boss event.

Practice, focus and learn mechanics, once you learn how vale guardian fights, it will tend to get easy!

I hope this was of some help to all of you guys as its not an in dept detailed description since dulfy already made one, but if you would require any additional information, don't hesitate to ask! :)

HAVE FUN , AND GOOD LUCK!

Oh and BTW, once we get the second boss as well, will post a video with some tips again on how to get it done! :)

Wednesday, December 2, 2015

Guild Wars 2: Easy Gold Trick #14 (Auric Basin Guide) by Gaming with GS

Here's a quick and easy way to make some gold, and it's pretty fun too. The new Heart of Thorns expansion features a new map, Auric Basin, where you'll be able to participate in a mapwide chain of events and metaevent. Upon completion of this you'll be rewarded with chests that can be opened that contain rare and valuable items. This video will go over everything you need to know to make gold in Auric Basin.

For my other gold making videos, see the playlist below:
https://www.youtube.com/playlist?list...

For more gaming tutorial and general gaming videos, check out my channel:
https://www.youtube.com/channel/UCTuO...

Follow and support the channel on social media:
https://www.facebook.com/pages/Gaming...
https://plus.google.com/b/11732740539...
https://twitter.com/GamingWithGS

Tuesday, December 1, 2015

Guild Wars 2 - Route/Guide for all important waypoints by Tomok2404

So I thought my alts could use some love and decided to polish their gear, builds and so on. I noticed that most of them only have a few of the important waypoints and looked for a guide but couldn't find one. So I made my own!

Since im pretty new to reddit and not familiar with formatting and stuff, I decided to write the guide on Google Docs, here's the link

https://docs.google.com/document/d/1e7dmMnZYtvnXdI70ehPKG2iwE6Lg5vuis7uKLMGczR4/edit

I hope it helps some of you and please share your thoughts and suggestions! 

Thanks :)

SOURCE

Monday, November 30, 2015

Guild Wars 2 - Two minute guide to "Torn from the sky" Achevements by Welc

A Guild Wars 2 Achievements guide to "Torn from the Sky"
 
The following achievements are covered:
Search and Rescue
Dug In
Sylvari Solidarity
Weed Whacker
Conservation of Resources

Monday, November 23, 2015

Guild Wars 2 - Soloable Hero Points Guide for getting all your specs unlocked by Fairwhetherfriend

I started this because I've been working slowly on unlocking each and every spec, and remembering which HPs are easy to do on my own was a big hassle. I figured others might be interested in a list like this, too, so... here it is :)

To begin with: my eventual discovery while making this guide was that there just aren't enough non-champion Hero Points in the new maps to be able to take your new 80 from 0 Hero Points to the 250 required for a fully unlocked spec. You can, however, get remarkably close, and can easily fill out the rest with a small handful of two-man champion points or by hitting up Central Tyria for the rest.

EDIT: Yes, I am aware some of you can solo champions. Yes, I am aware some of the champions are comparatively easy to solo. No, I will not add them to the list. This list is made up specifically of HPs that are comprised of vets and regular enemies, communes, or items. There is a list of recommended "easy" champions at the bottom of the list for reference, if anyone still needs the extra 50 points after finishing the soloable list, all specifically listed as ones I believe most players should have an easy time beating in teams of 2 or 3 at the most. I have yet to see one recommended in the comments as soloable that isn't already there.

  • Total number of skill points required to make a full spec: 250
  • Total number of hero point activities required to make full spec: 25
  • These should all be soloable, and require nothing more than basic gliding unless otherwise specified - however, mushrooms and/or updraft gliding are increasingly required for Tangled Depths and Dragon’s Stand, so they’re recommended.

Verdant Brink: 8/11
  • Veteran fight in deep Creeping Crevasse
  • Commune at Wyvern Cliffs (mushrooms make it easier to get to, but shouldn’t be required. Might want someone to at least bait-and-switch the wyverns for this one)
  • Commune at Shrouded Ruins (difficult to access without either mushrooms or updrafts if the zone isn’t at least partially controlled by the Pale Reavers)
  • Deep Nuhoch Wallow Commune south of Wyvern Cliffs (wallows NOT required - you can fall and glide into this one, though you have to WP out if you do that)
  • Abyssal Commune east of Coztic Grounds/north of Hidden Copse
  • Commune inside giant log in the abyss of western Coztic Grounds (poison mastery no longer required)
  • Commune in Canopy east of Noble Ledges (accessible by gliding to the big vine to the south of the peak)
  • Cliffside Commune north of Broken Bluffs (requires updrafts, I think)
Auric Basin: 4/11
  • Toxin-Cure Hog south of Tarnished Treetop
  • Commune in Burnished Quarry (requires Nuhoch Wallows, leyline gliding or a very nice mesmer with one of the above) How to get to this one with basic gliding, from Eraga/Dulfy via /u/vJac (https://youtu.be/EIiHoSL0VUU)
  • Exalted overlook in Tarir (accessible by gliding SE from the northern entrance)
  • Veteran golem fight behind The Falls (requires leyline gliding, lean techniques, or the experimental gun purchased from the Pact NPC in Malchor’s Leap after completing the risen chicken event - see Youtube for an explanation of how to get here) thanks to /u/Watton for pointing out that the way up here with lean techniques was patched out of the game and no longer accessible without leyline gliding :( -- UPDATE: the amazing /u/yukithebum has provided screenshots of a new path to this HP which requires advanced gliding (http://imgur.com/a/EyZFE) and the amazing /u/GimmeYaMoney hs provided screens of a path requiring lean techniques (http://imgur.com/a/63OEc) -- and from /u/vJac, basic gliding only (https://youtu.be/ynVN9p9BeMU)
  • Bonus: Balthazar Commune can be done alone with enough access to stealth - if you can get in and commune without dropping your stealth, you can get this commune if you’re lucky (requires Exalted Markings mastery to access). Appears to have been patched out. Stealth now drops upon entering the room. Thanks to /u/Zergatroid for the update.
Tangled Depths: 3/11 4/11
  • Underwater commune north of Deeproot Sink (accessible by going north along Dragon’s Passage, jumping into the water at the end of the passage and then swimming to it)
  • Ancient Power Core commune in Decayed Hives (accessible by swimming from Rata Novus WP, and requires exalted markings to actually get in - note: not actually IN the Decayed Hive, but rather in the abandoned lab from the story mission)
  • Gilded River commune in Deeproot sink (Requires updraft - starting at the Ogre camp, climb the Great Tree all the way to the top to the Aboreal Overlook POI via the mushrooms. The just glide to the HP - but watch for the sharpshooters. Might want to grab the mastery in the tree and the vista on the eastern cliff while you’re up there).
  • From /u/foxhull - "You can solo the Beetle adventure (the one with all the mushrooms around a commune point) by going there as a beetle. Stealth right up to the commune point using the beetle skill, then burrow. The burrow lasts ~1-2 seconds longer than it takes to commune with the hero point, and you can't be attacked while you're burrowed and channeling. In Tangled Depths, near the Nuhoch waypoint."
Dragon’s Stand: 5/7
Important note: these are ALL only available after a certain point in the meta event. So yes, you will have to finish the meta event to get basically any of these. If you’re having a hard time finding a good map for finishing the meta-event, I recommend keeping an eye on the LFG tool to find taxis into organized maps.
  • Blighting Tower Communes (3 of them)
  • Exalted Pylon Commune in Rooted Copse (Requires bouncing mushroom and updraft gliding. Accessible from Northern Advance camp waypoint, jump down into the hole near the waypoint, run past the bottom of the pylon and continue to the updraft and mushroom that takes you up into Rooted Copse. From there, you can glide down to it) -- EDIT: Video of how to get to this one with gliding only and without having had to finish the meta! Thanks to /u/kaktusimut for the link!
  • Mushroom Grotto Commune in Central Barbed Gate (Guarded by a Champ. Requires bouncing mushrooms. From the waypoint, jump down the set of stone platforms near the hero point - you need to jump down towards the writhing vines and glide back under the platform to reach it)
Total Accessible with limited masteries/skills and doable solo: 20/25 21/25 required

Recommended Additional HPs to complete the rest:
Verdant Brink:
  • Vampire Broodmother is easily accessible at night at a straight glide north from the Matriarch’s Perch and there’s always people doing it after Wyvern Matriarch kill.
  • Security Console can be accessed by running over the big vine from the peak of the Noble Crash site and gliding. Easily completed with two or three people.
Auric Basin
  • Mordrem Flower near Eastwatch requires bouncing mushrooms to access and is otherwise easy to complete with only two people. Actually could be soloed pretty easily with enough DPS (when I did it, it was a race against time, not death).
  • Exalted Seer is beneath Tarir and only accessible if you win the meta-event. There is never a shortage of people down there if you do, though, so you’ll find yourself with plenty of people to help you kill it.
Tangled Depths
  • The Vampire Spider Queen (Guano-Infused Spider eggs), accessed by using the updrafts in Deeproot Sink is easily done with two people. From /u/canhasredditz: "You can easily solo the spider in tangled depths on any class using a ranged weapon and just jumping up and down the small ledge, the spider only has melee so it keeps trying to run around it to get to you."
  • The Zintl Inquisitor west of Teku Nuhoch is easy with two/three people as long as you kill the surrounding spawns first.
  • Mordrem Blossom in Dragon’s Passage is easily accessible (more so with updrafts, but not required). Killing all 3 possible spawns here nets you an achieve. Can be done pretty easily with 2 or 3, and you can encourage others to help with the promise of the achievement :P
Dragon’s Stand
  • Spider’s Nest in Exhumed Delve is an easy-to-access commune, as long as you have either Leyline Gliding or a nice mesmer around.
  • Dragon’s Overlook is a commune in Dragon’s Domain, easily accessible with advanced gliding or a nice mesmer
And of course, don’t forget that you can complete much easier HPs in Central Tyria to collect any number of additional HPs (assuming you don’t have world completion already, but if you do you’d already be finished your spec!)

EDIT: /u/waktivist suggests EotM farming as a good way to gain Hero Points as well. Thanks for the tip :D

SOURCE

Saturday, November 14, 2015

Guild Wars 2 - Power Druid Guide for Dungeons & Fractals by Sam Ajesté

Hey guys, here's my first attempt ever at making an actual PvE guide. In this video, I will be covering the Druid build I am currently using for my daily Dungeons & Fractals runs. It's packed with insane damage and party buffing potential.

I strongly believe this could be the meta, at least outside of raids, especially in low level Dungeons and Fractals below scale 60.

If you have any questions, do not hesitate to ask in the comments and I will answer to the best I can.

You can find the written version of this guide here : http://metabattle.com/wiki/Build:Drui...

Friday, November 13, 2015

Guild Wars 2 Video - Tendril Torchers / Gold Guide by AddiktGaming

Took me a few times to figure out the most efficient path. This will be a lot smoother if you have the bouncing mushroom mastery unlocked. Good luck!

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Tuesday, November 10, 2015

Guild Wars 2 Guide - Node farms for small cash in a few minutes by GeeJo

There's a lot of different things to do in Guild Wars, more than enough to eat up anyone's time. That said, I am continually amazed by how large the zergs are that tour the World Bosses, going from one to the next and picking up just a single measly rare and some greens each time. People wait for a solid half hour for Ulgoth the Modniir and the Megadestroyer without even bothering to speed things up by lending a hand with the pre-quests.

By all means, go to the world bosses if you enjoy the fights (Jormag and Tequatl are a lot of fun), or if you need to pick up pieces for a legendary precursor quest. But I quizzed people the last few times I turned up to some of those fights, and a disturbingly large number of them said that they were doing the tours for the money. A yellow and three greens for 20 minutes work is terrible money. Especially when you can't even autoattack and afk while the HP sponge drops down, since so many cause you to drop targets, or put up AEs that'll kill you, or move around, etc. It's to those people that I'd like to point out some more profitable things you could be doing with a few minutes to spare, that aren't as mind-numbing as Silverwastes Chest-farming or as dependent on finding a group as meta-events or dungeons.

Node farms

Yes, it seems kind of silly to log on to an MMORPG just to be a potato farmer, but node farms pop once a day, less than 30 seconds from a waypoint. In literally less than three minutes, you can earn what you would have gotten from the Inquest Golem in twenty.
  • Potatoes (10-15 x 2, selling for 2-3s each). Go slightly south of Loreclaw Waypoint ([&BMcDAAA=]). Also slightly north of Akk Waypoint ([&BEIAAAA=]), jumping up some platforms.
  • Flax (15x seeds, selling for 6-7s. Occasionally a flax fibre or two selling for 15s). This one requires at least the first level of Gliding mastery. Go to Jaka Itzel Waypoint in Verdant Brink, jump off the north side and fall/float to the bottom.
While you're in Verdant Brink, you can also hop across to each of the other waypoints and harvest any nearby flax/mussels/etc. Not always worth it, though.
There is a second Flax farm in Tangled Depths, slightly northwest of the Ogre camp, but it's not always available depending on metaevent progress.
  • Passion Fruits/Flowers (3x flowers, selling at 60s each. 20x fruits, selling at 2s each)
    Start at Pearl Islet Waypoint ([&BNUGAAA=]). Work your way north to the next nearest waypoint, swinging east and west to harvest every Passiflora and especially every Blooming Passiflora node. You can only harvest three Blooming nodes per day, but each is guaranteed to give you a Passion Flower selling for 50-70s. If your server is doing particularly well at WvW, you might get a few extra harvests out of the blooms as well.
If you didn't get your three Blooming nodes, quickly check slightly north of Owain's Refuge Waypoint ([&BNgGAAA=]) for two more possible nodes. If you still don't have the third, come back to Pearl Islet waypoint later when the Passiflora have repopped and moved around. They can spawn in other spots, like west of Point Lion, but this is a minimal effort/maximal gain guide.
  • Spinach (10-12, selling for 1-2s). This one's not as good since spinach goes cheaper than potatoes, but it's still less than 30 seconds from Provern Shore waypoint ([&BOQAAAA=], climb up the hills to the northwest), and there tend to be 2-3 soft wood nodes within sight. Since soft wood is currently selling quickly at 4s each, each node is 12-16s.
  • Elder Wood. Go slightly west of Pagga's Waypoint ([&BKYCAAA=]) for a stand of five cypress trees. The area is also typically very dense with other nodes worth picking up, like omnomberries and ghost peppers. There's another stand of cypress slightly west of Waywarde Waypoint ([&BPgCAAA=]), but the waypoint is often contested.
  • Platinum (~10 per node, selling for 3s each). Go to the Old Sledge Waypoint ([&BNQCAAA=]), run north and swing left at the platform where the Inquest Golem spawns. Underwater is a Rich Platinum node. Then go north from Flamefrog Waypoint ([&BMwBAAA=]) and into the cave at the river. Another cave East-North-East of Rustbowl Waypoint ([&BB4CAAA=]) for a third. There are a bunch of other rich nodes, but those three are the fastest.
  • Iron (~10 per node, selling for 3s each). Go through the passage to the northwest of Oldgate Waypoint ([&BF4BAAA=]). Another just south of Gallowfields Waypoint ([&BGMAAAA=]), south of Snowhawk Landing Waypoint ([&BL8AAAA=]), West-North of Demetra Waypoint ([&BKsAAAA=]), etc...there's a lot of Iron around, but each rich node is still worth around 30s. Those ones can be reached in less than 2 minutes, though chances are you'll be stuck in combat at the end.

There are a few other spots you can go to and things to do, but these aren't as profitable or quick as the above.
  • Coarse sand. From XX:40 to XX:00 every hour, there's a dust storm in Dry Top. Go to the Vinebridge waypoint ([&BIYHAAA=]) and head east, then back and forward south and north killing Dust Mites. Every one drops 1-5 Silky Sand, and every 10 sand gives you a chance at a Coarse Sand (as well as Zephyrite Lockpicks, geodes, crests, etc). Back in the first few days after the HoT launch this was crazy good money. These days the price has crashed to a more reasonable 10-12s per (you can get about 10-12 in a single storm), meaning you only get 1g for 20 mins work. Still better than World Bosses, but probably not great once the novelty has worn off.
As an aside, there's another node farm slightly north of the Vinebridge Waypoint in the oasis, with carrots, cactus, and some other junk.
  • Soft Wood. The legendary precursors have caused the price of soft wood to spike hard recently, with each log going for 4-5s. At that price, there are actually some pretty profitable routes around Gendarren Fields, Brisban Wilds, Harathi Hinterlands, etc. that focus specifically on areas with soft wood nodes.
  • Clams/Pearls. Just throwing this one in here for filler, really. Like the spinach node farm above, this isn't tremendously profitable, but it's still quick and you can pick up some soft wood, iron, and herbs along the way. Go to Mrot Boru Waypoint ([&BHUAAAA=]) and swim along the bottom of the river to the north for a bunch of clams and pearls.
  • Some world bosses. Southsun Cove's Karka Queen (Camp Karka Waypoint ([&BNcGAAA=]) among others) in particular is fast, easy, and gives some of the biggest rewards. Even the pre-quests for her are fast and rewarding, and you can always just do the Passion Flower/Fruit farming I mentioned above if you turn up too early. Frozen Maw (near Krennak's Homestead Waypoint at [&BMIDAAA=]) is the only world boss that you actually can sit on a ledge and plink with autoattack while afk to cook dinner and still get Gold, so he gets a mention. Tequatl...Tequatl gives great rewards, but it's a long event, and you have to turn up to Splintered Coast Waypoint ([&BNABAAA=]) 10 minutes early in order to have a hope of getting into a winning map. If you have no shame, you can zone in at the prerequisite ten-minute-early mark and begin touring the zone for gathering nodes. If the map is well-organised enough to win, people will be shouting to the zone about the progress - just teleport back when the second "BACK" is shouted to cap off the event. You lose the smaller dragon chests for low participation, but still get the Exotic one and the main chest on top of the 3-4g you collected from hard wood and platinum.
  • Silverwastes Breach (go to Hidden Depths waypoint at [&BKwHAAA=]), Ogre Wars (go to Ogre Road Waypoint at [&BE8BAAA=]), and the various Orr Bosses (Dwayna, Lyssa, Balthazar, Eye, Arah, etc). These are things to watch out for on the Open World tab of the LFG tool. Each is faster than a world boss (well, some of the Orr events drag on, especially if the zerg wants to farm them), and gives equal or better loot. The Breach (or a "95%" map) in particular gives 3 rares, 5 champ bags, and a Key of Greater Nightmare that can be redeemed for another rare and assorted goodies, for less than 5 minutes work. The biggest thing these events provide, though, is a little variety.
I am not pretending that the above is the best way of making cash in the game. I am also not advocating that you do all of the above in a single sitting, or every day. Change things up, do one batch of nodes for 15m one day, then different ones the next. I'm just saying that it's better than the entry-tier World Boss Zerg that seems to inevitably draw every new player in for a while, in terms of cash. I'd still say that it's worth going to the World Bosses a few times, as they are in general quite fun fights (though cheapened a bit by the sheer size of the zerg).

If the only thing you were after was gold and you had the soul of a robot, non-stop Silverwastes Chest Farming is probably still the most lucrative thing to be doing. It's just that to me, it's so dull that it doesn't seem like playing a game - I'd rather just put in some overtime at work and buy the gold with cash-bought gems. Maybe to you these node farms and spots are similar, or will be after a short while, but I'm still having fun with them as a short semi-daily thing for when I have 15 minutes free but not an hour.

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Monday, November 9, 2015

Guild Wars 2: Heart of Thorns - Tempest Auramancer Build by SimNationTV

If you were looking for a super fun, damaging yet highly supportive Tempest Build, this is it. While I've been fine-tuning this build to my needs, I also explain the reasoning behind each pick, and present you with other options, so you can make it yours.

Find the build in detail:
http://simnation.tv/guildwars2/guides...

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Saturday, November 7, 2015

Guild Wars 2 - Tangled Depths Achievement Guide by Versepelles

Here is a hastily thrown together guide for the Tangled Depths Achievements.
It's still a work in progress, and will be discontinued after other community members host more permanent versions, with better quality videos. This guide assumes that you have updraft and bouncing mushrooms; other masteries are noted. Also, check out the Verdant Brink Achievement Guide and Dragon's Stand Achievement Guide as well!

Miscellaneous
Note that some of the Rata Novus achievements may be annoying to complete until the asuran defense systems have been deactivated (part of the meta chain).
  • Archeotech Adept - Talk to this golem north of the Rata Novus waypoint to unlock a collection. The whirling gyro must be obtained first, then the other parts (scattered throughout the area) can be obtained in any order. Video: Whirling Gyroscope. Video: Other parts.
  • Chak Bait - This should come incidentally, although you could farm it by running through the various lanes and chak tunnels.
  • Chak Egg Scambler - Fairly easy. Note that the adventure is unmarked and locked until the SCAR camp chain is about halfway done. See the adventure section below.
  • Champion Chak Hunter - Most of the required Chak heroes spawn during the camp chains.
  • Cloak and Snagger - North of Dragon's Passage, instead of landing on the Hero Point cliff from the updraft, turn around and stealth onto a ledge with multiple mordrem sharpshooters. You can stealth on top of the chest and get the achievement without Gliding 4. Video.
  • Crystallized Cache Seeker - Currently bugged (please report!) Thanks to /u/immortius: Try opening caches in Nuhoch village. These may count.
  • Dive Master: Chak Hive - Easily accesible after Drone Race. Otherwise, there is a jumping puzzle up to it. Video from Drone Race.
  • Gerant Slayer - Part of the defense events.
  • Lore Untangler - Higher up in Rata Novus are some (~8) small holographic instructors. They ask random questions and can be reset by relogging or changing maps, allowing this event to be farmed. See the bottommost section for some questions and answers. Video.
  • Lost Lab Locator - Accessed by an underwater tunnel under Rata Novus, to the north. A hero point is here, so check out Dulfy's guide if you need this achievmeent.
  • Master Mushroom Spelunker - Finish the jumping puzzle in the room with the Mushroom Queen Hero Point. Video (not mine). While standing on the mushrooms, you continually take poison and torment damage, but this can be circumvented by repeatedly jumping. Can also be ported by a mesmer (message me in-game if interested, this week only!)
  • Potoni Masher - At the top of Teku Nuhoch, after the Nuhoch camp chain has finished(?). Requires Nuhoch 5 to start the challenge, although anyone who participates gets the achievement credit.
  • Pulse Room Glider - High above Ley Line Confluence waypoint. Glide using the Ley Lines up to it. Video.
  • Regurgicidal - Kill the Great Skelk Regurgitant west of Teku Nuhoch waypoint. To get to the underground lake, travel down the ramp from the waypoint and follow the passage. The Skelk Regurgitant fight takes place on three island, which you must glide to. Every so often, the Skelk's break bar turns green and you must immediately CC it, or it heals to full. The fight is fun and challenging, as the boss moves between islands, knocks players off, and has a small hoard of adds to aid it. Most enjoyable in a 4-6 person group.
  • Roost Rouster - Some packs of birds take flight when you approach (and other do not- they don't count.) You will most likely complete this incidentally, but this can be farmed as the birds take flight and land fairly quickly, allowing you to scare the same flock rapidly. Flocks appear all over the map; and easy one requires gliding from the cliffs in Ogre Camp. Map.
  • The Longest Glide - Requires Ley Line Gliding. Video.
  • Triple Mordrem Takedown - The hero point north of Dragon's Passage waypoint spawns one of three champions: Sniper, Stalker, or Punisher. To get this achievement, defeat all of them. Unfortunately, the spawn seems to be set for long periods of time (possibly full meta cycles), so try map-hopping or checking back each cycle to get different champions.
Camp Chains
There are four hubs, each with an associated chain. Each hub resets after the King of the Jungle event. Just hop into a lane and follow the train!
  • Friend of the Frogs - Teku Nuhoch.
  • Honorary Ogre - Ogre Camp. Note that the chain jumps from the Ogre Lane back to Ogre Camp at one point, and also that the achievement does not currently list each step (no checklist).
  • Honorary Rata Novan - Rata Novus.
  • SCAR Supporter - SCAR Camp.
Lane Defense Chains
At set intervals, the King of the Jungle event takes place. This is extremely difficult for pug maps to complete currently; look for an experienced guild for this event. All lane events begin at Ley-Line Confluence waypoint, and each defense chain is easy to follow. Here is a timer for the event.
  • Nuhoch Lane Defender
  • Ogre Lane Defender
  • Rata Novus Lane Defender
  • SCAR Lane Defender
Adventures
Check out this video collection by /u/FennecOwO for gold medal runs. Note that most of the adventures are locked until the meta event progresses far enough.
  • Beetle Feast
  • Drone Race - Locked until the end of the SCAR camp chain. Poison Lore makes this very easy.
  • Haywire Punch-o-Matic - Located NW of Ley-Line Confluence waypoint. Requires Exalted 3. Video: Getting there.
  • Ley-Line Run - Does not require ley line gliding! Accessed via bouncing mushroom from the Ogre Lane.
  • Scrap Rifle Field Test - Locked until halfway through the SCAR camp chain. Located NW of the SCAR camp waypoint. Video: Getting there.
Strongboxes
Check out Dulfy's guide for these.
  • Cryptonym
  • Plains of Golghein
  • Shard of Brilliance
  • Sword of Smodur
  • Whitebear's Pride II
Lore Untangler Questions
  • A human mesmer focusing on love and illusions would be most likely to primarily worship Lyssa.
  • Once the human god of death, Dhuum now sits imprisoned in the Hall of Judgement, deep in the underworld.
  • The death of Shiro Tagachi caused the Jade Wind that devastated the southern portion of Cantha.
  • South of the Tarnished Coast, the Ring of Fire Islands was the location of the battle between the mursaat and the Titans.
  • The Norn snow leopard represents Independence, strategy, and laughter in the face of danger.
  • After defeating the Destroyers in battle, Pyre Fierceshot declared that the Charr have no gods.
  • Located to the southwest of the Granite Citadel, Sorrow's furnace was the home of the Iron Forgeman.
  • Duke Barradin was next in line for the throne of Ascalon, but relinquished the crown to King Adelbern.
  • A kurzick champion named Viktor aided in the defeat of Shiro Tagachi.
  • Master of the Margonites, Abaddon was once the human god of secrets.
  • Olaf Olafson is the longest reigning champion of the Norn.
  • Gunnar Poundfist is a well-respected blacksmith among the Norn.
  • The Canthan Ritualists channel the spirits of the dead, summon allies from the void, and were instrumental in the Harvest Ceremeony.
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