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Showing posts with label colin johanson. Show all posts
Showing posts with label colin johanson. Show all posts

Monday, October 19, 2015

Guild Wars 2 - Handful of notes relevant to Heart of Thorns launch by ColinJohanson

Hey folks,
Wanted to give you a quick heads up on a handful of notes relevant to Heart of Thorns launch in a few days:

Guild Missions: Week 1
With the new guild mission system (https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/), missions each week are randomly generated. There is a toggle you can use to allow your guild to select between PvE, PvP, WvW guild missions, or a mix of all three for more diverse guilds. When you make a change to the toggle, it’ll go into effect during the next week of missions. We’ve defaulted all guilds to the mix of all three mission options for week one, which means every guild will have the mix of missions option selected for week one.

The random roll for this week already happened and we’re seeing on our internal servers that week ones missions rolled a mix of PvP and WvW missions for the first three mission slots that guilds have unlocked once you’re able to access the expansion (as you unlock deeper into your guild hall, you’ll be able to unlock more mission slots). We wanted to make sure everyone knew this information ahead of time.

Combat Visibility
One change you’ll notice when the expansion goes live – a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the “noisiest” skills to make it easier to see what’s going on in combat with multiple players/mobs on screen. We’ve also made some skill FX end much faster to align with the length their actual combat effect happens in the world – previously some FX lingered much longer than the actual outcome of the skills combat interaction would occur. This is also to help make it easier to see what’s going on in combat.

Fractal Dungeon Leaderboards
Back when we announced all the updates to Fractals for Heart of Thorns – the announce blog also discussed more information coming before HoT about leaderboards for Fractals. Our team of folks working on Fractal dungeons kept iterating on this concept and ultimately we have decided to make it something more involved (re: exciting) than our original plans which will extend our development a bit more. This also means you’ll be able to earn the new fractal backpack precursor, but a few of the components for the new legendary will come with this expanded future fractals feature.

As always, we’ll discuss features once they’re far enough along to share development details on; our Fractal Dungeon team will be back with more updates about this and other plans for Fractal Dungeons in the future: when it’s ready™.

Engineer Profession Icon
We’ve had some issues over the years with folks being able to tell the difference between the Engineer and Elementalist profession icons, in particular when they are shrunk down to smaller sizes for party UI. This became even more apparent when we began testing our updated large squad UI. As a result, we’re going to be changing the engineer icon to better differentiate between the two. We’ve also done a bit of re-work to better differentiate the icons between Scrapper, Tempest, Engineer and Elementalist.

SOURCE

Friday, August 9, 2013

Guild Wars 2 Teases Anniversary Plans

Guild Wars 2 will celebrate its first anniversary on August 28, and game director Colin Johanson has revealed some of the ways ArenaNet plans to celebrate this in game.


In an interview with IGN, Johanson revealed that characters will receive a present on their birthdays as was the case in the original Guild Wars, and also explained what the team hopes the anniversary patch will show players about the game's future. Additionally, it's set to change the world forever; something the team are keen to see happen more often.

"We’re going to do a release on the 20th that is intended to be our big anniversary release celebration," he explained. "That release is intended not only to provide a lot of awesome content for people to experience, but to also set the tone for what they should expect for the living world and the types of things we want to do with events in the year to come.

"It takes the story of the last year and brings it all together. It makes it clear where everything has been going and really closes a lot of open questions that players have had. It’s a story that really affects the entire world and permanently creates content and change for the entire world game-wide, which is really something that’s important to us and we want to showcase that that’s where stuff is headed.

"I think we have some really ambitious plans for next year for what we want to do with the event system, and this kind of showcases a little step of where that can go."

Alongside the new content, Johanson explained players could expect to receive a present on their character's birthday, as was the case in the original Guild Wars. While Guild Wars 1 saw players usually receive mini pets on character birthdays, it's unclear just what members of Guild Wars 2's community will be gifted.

"We will offer a gift to players; it’s something we did in Guild Wars 1 and we’ll bring it back in Guild Wars 2 when their character turns one year-old," Johanson revealed. "There’ll be a gift that becomes available, so that’s something for them to look forward to, and we’ll compliment this with a lot of other exciting stuff as well."

Guild Wars 2 recently announced some of its plans for the future in terms of content, as well as switched to a two-week cycle for major update releases. How do you feel Tyria's first year has gone? Let us know your thoughts in the comments.


Via: http://www.ign.com