Showing posts with label dulfy. Show all posts
Showing posts with label dulfy. Show all posts
Tuesday, July 28, 2015
Saturday, September 7, 2013
World 2 - Zone 1 and Zone 2 Completion Guide (Baubles/Hidden Rooms/Assassins)
Hey everyone, here are some guides to help you complete World 2 Zone 1 and Zone 2 so you can get all the baubles, hidden rooms, and assassin kill achievements. Assuming you have all the other achievements (except ones for zone 3), this should be enough to allow you to get the meta with the title and the backpack.
The videos are rendered at 1.5x speed due to feedback from my bauble guides in world 1 a couple months back. If that is an issue let me know.
Zone 1
- Associate of Baubles World 2 guide - this covers all the baubles and hidden rooms so you can complete both achievements in one go.
- Also available in video format: https://www.youtube.com/watch?v=jxMb2jbAplA
- Note that there is a slight change to getting bauble 36 after yesterday's patch:https://www.youtube.com/watch?v=yJ81r16wYgQ
Zone 2
- Bachelor of Baubles World 2 guide - this covers all the baubles, assassins, and hidden rooms so you can complete all 3 achievements in one go.
- Also available in video format: https://www.youtube.com/watch?v=uSmKel92IKk
These guides utilize information provided by THMurphy, who originally posted the info on the official forums. I simply added pictures and video.
Zone 3 should be coming in the next day or 2.
Upgrade guide
- This guide show you all 10 items you need for the Major in Enhancement achievement
Guide by: dulfy
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Wednesday, September 4, 2013
Super Adventure Box Back to School Patch Preview
Hey everyone, as you all probably know, SAB Back to School is coming later today. While alot of info has gone out with th embargo mishap yesterday, I thought I would summarize it for those who havn't seen them yet and put my own spin.
This is just a TL : DR summary, there is also a longer version with artwork hand drawn by my friend and a vine video I stole from Lord Vanquish: http://dulfy.net/2013/09/03/gw2-super-adventure-box-back-to-school-patch-preview/
World 1 and changes to loot
- World 1 will return with all of the achievements. Those who completed it last time will retain all of their achievement and get a King Toad Green Backpack cover if they have completed the meta (new players will do as well)
- New secret locations added to world 1 for players to explore
- All chests and dig spots are now account bound daily to prevent mindless farming.
- Old SAB skins are not returning but the 9 other weapons not shown last time will be coming (Mace, Axe, Warhorn, Focus, Torch, Pistol, Rifle, Dagger, Hammer)
World 2
- Zone 1 was largely finished from last time but you will need to do it again for the new achievements etc.
- Zone 2 is distinctively asian themed with mountains, dojos and palaces. It is also more exploratory than other zones with multiple paths you can take. Harder the path better the rewards.
- Lots of interesting mobs such as ninjas, frogs that swallow you, stealth owls that steal your baubles etc.
- Less baubles along the main path this time so you will have to really go out and find them.
- Environment is quite deadly and filled with dart traps on various passages. You will soon learn to watch out for them.
- Lots of puzzle this time, including one where you need to balance a scale to gain entry to the next checkpoint.
- Dojo master mini boss that pays homage to Megaman - defeating him gain you a giant glove of wisdom, which allow you to push blocks around to act as mobile platforms or break wooden barriers blocking your path.
- Push Block puzzle where you need to use your giant glove to push blocks around while avoiding dart traps.
- Roll a gong from top of a temple to the bottom while using it to block dart traps. Similar to the scene from Indiana Jones and Temple of Doom in the Chinese nightclub.
- Secret shop that sells Wooden Whistle for 250 baubles that can play a couple songs.
- World 3 isn't finished but you will get a sneak peak at it.
- For those who seeks a challenge, designed for small group of players who find Mad King Clock Tower easy
- Anything can and will kill you in one hit.
- Flowers that explode, rocks that jump up and slam you, even checkpoints will kill you. Invisible traps everywhere.
- Basically force you to find a new path from what you are used to. You are going to die alot and waste alot of lives so you will need to farm baubles.
- More checkpoints than normal modes thankfully so you don't rage and break something.
- Full set of green color variant weapons available to those who completed world 1 on Tribulation mode, yellow for world 2 and red/purple for world 3/4 (not in this release).
Achievements
- Same achievements in world 2 that have you hunt down secret rooms and collect all the baubles.
- Complete 13 of the World 2 achievements and you can earn yourself a new title (Honor in Applied Jumping) along with a new backpiece (Storm Wizards’s Backpack Cover).
- Tribulation mode also have its own separate set of achievements but doesn’t seem to offer any titles or rewards beyond the special weapon skins and the numerous achievement points.
By: Dulfy
Monday, June 24, 2013
Guild Wars 2 - Sky Pirates Patch Preview/Guides/Achievements
Achievements
- Around 20 achievements, divided into 3 categories 1) Kill x aetherblade pirates in various regions of Tyria, 2) Achievements for getting aetherblade cache in 7 existing jumping puzzles/mini-dungeons 3) Achievements for the new dungeon - some are for completion, others are more skill based
- Kill based achievements require you to interact with the same hologram projectors you encountered in Dragon Bash. They now have a 50/50 chance to spawn Aetherblade pirates when you walk near them (some of them will still spawn holographic minions). You can also get these achievements by killing the pirates guarding the various caches if you don't feel like running around.
- Cache based achievements are basically a bunch of existing jumping puzzles/mini dungeons with a new cache (jumping puzzle chest) placed into them. They don't give any special loot but getting them give you an achievement. It is a way to recycle content basically. You will need to do Goemm's Lab, Obsidian Sanctum, Vexa's Lab, Fawcett's Bounty, Hidden Garden etc to name a few. Some caches are located near entrance but others are located at the very end.
- Dungeon achievements - some are the standard killing bosses achievements while others are more skill based (i.e. avoid a boss mechanic or kill the boss within a time limit).
- Completing 12 of the achievements will reward you with a mini pet modeled after a boss in the new dungeon: http://imgur.com/a/7yOu2
Dungeon - Aetherblade Retreat
- Like molten facility, if not harder. Very interesting boss mechanics not unlike raid boss mechanics seen in other MMOs
- Temporary dungeon, only here for the duration of Sky Pirates but may appear in some form later on
- You get a guaranteed rare from the boss chest and 1 gold every time you complete it. The dungeon is hard enough that Arenanet feels it is justified to give 1 gold for every completed run.
- 5 player dungeon, will upscale players to L80 but low level players may have a hard time.
- Boss chest has a chance to give you an exotic, tradeable monocle headpiece with berserker stats:http://i.imgur.com/MmLXHPW.jpg
- You may also find the recipe for an infinite tonic that will transform you into one of the bosses - you can jump with it and the tonic is tradeable once crafted: http://i.imgur.com/rYDUxRd.jpg
Aetherblade Armor (gemstore)
- I think alot of you have already seen this from datamining. You get 3 sets, one set for each armor type (i.e. light, medium heavy). They are suppose to be purchased from the gemstore I was told.
- Unfortunately both Charr and Asura uses the male model for both sexes.
- Here is a preview of some of the armors you can expect in case you can't access the link above:http://imgur.com/a/QKgRM
Scavenger Hunt
- Ingame scavenger hunt to promote the launch of Sea of Sorrows book, not really part of the Sky Pirates theme.
- Need to find 12 Marriner plaques. You can find all 12 of them using clues given inside the book (or just look for them blindly like I did) . You get an achievement and one time use consumable that give you 5 skill points.
Jumping Puzzle
- Not released until second week on July 2.
Wednesday, June 5, 2013
Guide to Karka Queen and Contractually Obligated
Karka Queen
- Hold all four settlements (Point Pride, Kiel’s Outpost, Steampipe Steading, and Camp Karka) to get her to spawn left of Steampipe Steading. She has a cooldown so won't always spawn when all four settlements are controlled.
- You have 10 minutes to kill her. If you fail to do so she will respawn with full health at one of the four settlements.
- When fighting her, throw karka eggs at her to break down her defenses.
- Defeating her give you a daily bonus chest with two rares and a chest on the ground that give you some karka shells and 2 random items.
- Defeating her should give you the Crazed Karka Queen achievement but this is sometime bugged.
- Her respawn timer appears to be one hour.
Merchant
- This merchant is called Southsun Economist and normally sells white stuff unless all four settlements are held. You can find him in Steampipe Steading, Pearl islet and probably some other settlements as well.
- Weapons have basic starter skin and costs 2 gold and 70 karka shells for exotic, 20 silver and 5 karka shells for rare. They have random major sigils.
- Armor have old skins (Conjurer skins for light, Banded for heavy, and Rogue/Pirate for medium) for exotic/rares and sells for the same price as the weapons
- Weapons and armor cannot be put in mystic forge or salvaged.
- Also sell two potions for 5 karka shells and 1 passion flower. One is Karka slaying and the other give +150 toughness
Contractually Obligated
- Talk to Inspector Ellen Kiel in Pearl Islet and she will have an option to enter a story instance.
- Make sure you don't exit the instance until you get the achievement - you will need a bit after finishing the final cutscene.
Source: www.reddit.com/r/Guildwars2
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Thursday, January 17, 2013
A guide to useful and fun consumables
A guide to useful and fun consumables by dulfy.
Hey everyone, I am sure by
now many of you are aware and actively using some of the more popular
consumables (i.e. Ash Legion Spy Kit, Experimental Portal Gun, Ogre Pet
Whistle). I want to shed some light on other consumables that may or may
not be well known and can be quite useful depending on the situation.
Hopefully this will inspire some of you to go back to the low level
zones and do some events to unlock them.
Most consumables are not useable in WvW and sPvP unless otherwise specified. I will briefly describe their function and acquisition here and there are more detailed maps and info inside the links.
Most consumable vendors are only unlocked after completing a small chain of events so don't expect to walk in and buy the stuff right away.
Utilities
These consumables allow you to gain swiftness/fury/might without equipping speciifc weapons/traits (i..e stuck in combat) and apply debuffs to certain bosses without using specific weapon skills /traits (i.e. poison to bosses that heal, and vulnerability + weakness to mobs to make them die faster and hit softer)
Most consumables are not useable in WvW and sPvP unless otherwise specified. I will briefly describe their function and acquisition here and there are more detailed maps and info inside the links.
Most consumable vendors are only unlocked after completing a small chain of events so don't expect to walk in and buy the stuff right away.
Utilities
- Ash Legion Spy Kit (invis): Probably the most popular consumable, 10s of invis if you stand still. Very useful in various PvE situations. Purchased for 28 karma in Plains of Ashford near Black Citadel
- Order of Whispers Spy Kit (stealth): Less used than Ash Legion kit but this one grant you 3s of stealth while moving + blindness to enemies. Purchased for 16 copper in Caledon Forest (near Morgan's Spiral)
- Effigy Fragment (light source): Can be used in WvW and act as lightsource which are very useful in jumping puzzles with dark rooms. Purchased for 1 silver 4 copper in Fireheart Rise (near CoF entrance).
- Experimental Teleportation Gun (short range jump + portal): Useful if you need to cross a wide gap on the same vertical plane. Purchased from 32 copper in Timberline Falls
These consumables allow you to gain swiftness/fury/might without equipping speciifc weapons/traits (i..e stuck in combat) and apply debuffs to certain bosses without using specific weapon skills /traits (i.e. poison to bosses that heal, and vulnerability + weakness to mobs to make them die faster and hit softer)
- Depleting Power Crystal (apply 6 stacks of bleed + 5 stacks of vulnerability on foes, 900 range, no CD on use). Purchased in Caledon Forest
- Grawl Ritual Totem AoE fear with no cooldown, sold by Explorer Kindleblight in Blazeridge Steeps
- Healing Seed Pod (small heal + regen + condition remover + water combo field): Purchased in Gendarran Fields (near Kessex Hills entrance) for 40 copper.
- Medical Kit (small heal + condition remover + swiftness & fury for 10s) - Purchased in Iron Marshes (Firewatch Encampment Waypoint) for 16 copper.
- Medical Pack (small heal + swiftness & fury for 10s) - purchased in Snowden Drifts for 77 karma.
- Pot of Hylek Poison (swiftness + AoE poison). Unlike the med kits, you do not need to run over the dropped item to gain swiftness (handy in small spaces) and poison is useful for mobs that heal. Purchased in Timberline Falls for 32 copper.
- Rotten Drake Egg (2 stacks of might per consume): If you spam it, you can get to 16-20 stacks of might. Purchased in Queensdale for 14 karma
- Skale Venom (chance to inflict weakness + vulnerability on critical hits): Lasts for 10 minutes or until you get downed. Really useful in PvE and can be used in WvW. Purchased in Iron Marshes for 16 copper.
- Fire Elemental Powder (Ember pet with fire combo field). Pet scales to your level, purchased in Fireheart Rise for 1 silver 4 copper.
- Ogre Pet Whistle (Random pet - 5 variety) - Purchased in Iron Marhes for 1 silver 4 copper.
- Deployable Mortar Kit (Temporary mortar that deals AoE attacks to everything in range). Deals around 1k AoE damage. Purchased in Fireheart Rise for 1 silver 4 copper.
- Mortar Seed Turret (Plant a turret that heal you or damage enemies). Purchased in Caledon forest for 16 copper.
- Charr Mine (explodes and burn foes crossing the mine) - Diessa Plateau - 42 karma
- Dam Debris (rock with a knockdown) - Queensdale- 14 karma
- Hylek Blowgun (Poison dart gun) - Sparkfly Fen- 96 copper
- Miner’s Explosive Charge (Bomb that explodes after 10s with AoE knockdown) - Kessex Hills
- Fire Bomb (Fire line on the ground that burns foes crossing it). Also known as Molachev Cocktail - Diessa Platuea - 35 karma
- Golem in a Box (Gliding golem bomb with 1600 range). Deals around 1k AoE damage. Useable in WvW. Metrica Province - 8 copper.
- Ascalon Tome - Blazeridge Steppes - Used to troll your friends by placing a red AoE storm under their feet. Also deal some minor damage to foes.
- Fireworks - Rata Sum - 32 copper.
- Growth Tonic (only 50% increase in size for a few seconds) - Blazeridge steeps - 3 silver 4 copper.
- Hazmat Suit Transformation Tonic(make you into a non-combat Hazmat suit) - Blazeridge Steppes - 3 silver 20 coper.
- Hylek Hue Potions - color your character in 5 different shades. Purchased in Sparkfly fens for 80-90 karma
- Jar of Harpy Pheromones (make everyone love each other) - Blazeridge Steppes - 88 copper.
- Mini Moa Egg (dancing Moa that lasts for 5 seconds) - Queensdale - 2 silver 16 copper. Pretty cool event with an awesome ending - make sure to watch the asura + moa dance party.
- Quaggan Tonic (transform into a cute baby quaggan) - Straits of Devastation - 1 silver 28 copper.
- Seraph Banner - a banner.
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