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Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Tuesday, July 16, 2013

How to spawn the Foulbear Chieftain and Dredge Commissar

Hello there, since a lot of people do not know how to trigger these world bosses that give a rare here is a little guide/map for those people to make it somewhat easier.

The Dredge Commissar is really fast to trigger. It's about 5 minutes to do on your own. With 2 or more people its even faster. For the foulbear chieftain it takes about 10-15 minutes but there is lots of loot and if you need to level a character it works out really well at that location. I recommend for the Foulbear to take a few friends or guildmates.

Maps

Via: Sjaakdelul

Thursday, July 11, 2013

Guild Wars 2 - A Collection of Hints for the Sanctum Sprint Activity

Here is a collection of hints for the Sanctum Sprint activity, I hope you find them helpful.
  • There are two types of powerups, offensive and defensive ones. The defensive powerups are in the taller bags and these are the ones you want to get right after the start. The offensive ones dont bring you much advantage on first part of the track, because others players wont fall down if you hit them. The defensive powerups are "grounded", which is nice to have to counter the attacks of other players, and "aspect master" which is a HUGE advantage on the first part of the track. Aim for the defensive powerups until you get aspect master, and use aspect master + ability 2 on the long straights to get to the front. http://i.imgur.com/F3qXaY6.jpg.
  • Once you're in front you will only get "grounded" from defensive powerups or "fake powerup" from offensive powerups, the other ones are deactivated for you as long as you are in first. If you use these right, you have a good chance to win the race. If you see the lightning over your head, use "grounded" to avoid the stun. Fake powerups can be very effective in keeping others far behind you, if you place them right. Place them on tight parts of the track http://i.imgur.com/3e0luLO.jpg or even better on tight parts of the track where opponents will fall down and cant avoid them like here http://i.imgur.com/Z4ktaQS.jpg or here http://i.imgur.com/3i0BlBm.jpg.
  • When you approach the wooden gate in the middle part of the track, dont use ability 2 after you get around the corner. The time it takes to run from the corner to the gate is exactly the time interval until the gate turns again. So if you see it closed like here http://i.imgur.com/Cns9pzj.jpg just keep running towards it and itll open right in front of you. If its open as you come around the corner, stick to the left side and prepare to jump over it with ability 1.
  • At this point of the track http://i.imgur.com/Ci9t8pI.jpg i recommend the way on the right, if you use the one on the left, you will have to perform two jumps which are a bit tricky / sometimes bugged and you dont save much time on this route.
  • Close to the finish line is a little shortcut which can save you a few seconds and lets you avoid running into fake powerups on the last meters. Coming from the bridge you collect the blue crystal which lets you jump higher http://i.imgur.com/KrqDhny.jpg. Then you jump up here http://i.imgur.com/aNR67vZ.jpg and approach the finish line from the back.

    Via: flamingo_spider

Wednesday, July 10, 2013

Guild Wars 2 - Sanctum Sprint Guide


Breakdown of power ups and tricks.
  • blue crystals - give small amount of endurance
  • orange crystals - give vigor - and swiftness (source rwknoll)
  • bags - give skill powerups
  • elemental crystals - when not fake they seem to give various powerups based on their color.
Skill abilities
  • Lets you jump.
  • Sprint dodge - you roll forward at a high speed. Note this uses endurace.
  • Lit strike - you jump to a specified area OR use at a lighting rod to jump to the next one (designated by storm clouds on the ground).
  • Aspect master - doubles your jump and sprint abilities; be really careful when activating this on a bridge. - You can end your sprint early by hitting 2 again while in sprint. This lets you use aspect master with impunity.
  • Fake powerup - drops elemental crystals behind you. When picked up by another player it has the gale effect and knocks them down. Use it like a land mine and put it in an unavoidable area like the beams you have to cross before the lightning rod jumps.
  • Grounded - stability and blocks attacks for a few seconds.
  • Gale - can be used to knock a targeted opp down.
  • Lightning rod - can be used to stun an opp.
  • Blinding light - blurs an opp screen for a few seconds (highly ineffective).
  • Light travel - This is the best one you can get. It instantly teleports you to the next checkpoint. Best time to use it is right after a checkpoint. Seriously if you get this use it I ran nearly 7 races before I realized what the heck it did.
Note: If you are hit by another player you lose ALL your powerups so dont hold light travel for too long.

Tricks:
  • Keep 3 active whenever possible ie you have the targetting ring up b/c there are shortcuts you can take with this ability.
  • There are shortcuts you can only take with aspect masters jumping ability.
  • If you are in first you can only pick up "grounded" and "fake power up".
Overall goal  
Outrun the other racers. Essentially your points are given from how far you have run in the race barring bonus points everyone would finish with the same amount of points. Bonus points are awarded based on the finishing order so the first place guy will always have 175 points when he finishes the race.

Via:  overlordchin

Tuesday, June 25, 2013

Arenanet Targeting Free FortNightly Updates For Guild Wars 2


Lead content designer Mike Zadorojny reveals ArenaNet’s exciting plans.
Today marks the launch of the ‘Sky Pirates of Tyria‘ update for Guild Wars 2, a bulky piece of content which adds new story events and features to an already value-packed MMORPG experience, and if new comments from ArenaNet are anything to go by these kinds of updates are about to become a lot more common.
ArenaNet Targeting Free Fortnightly Updates for Guild Wars 2
These fortnightly updates will introduce new features and story content.
We spoke with lead content designer Mike Zadorojny yesterday afternoon about ArenaNet’s recent trend of monthly updates for Guild Wars 2 and to our surprise Mike told us that these kinds of multifaceted updates are not just continuing, but they’re actually increasing in frequency.
“We’re doing three weeks [updates] currently, but now we’re pushing to two weeks,” he told us.
“It’s a marathon not a sprint and we’ve been getting better with each of our releases, in terms of how we budget, how we plan it out, how we manage personnel etc. Now we have four full ‘Living World’ teams that are building these content updates, so that we can stagger releases and make sure that people [developers] can decompress and get the quality time necessary to build a good design document before going back in and trying to implement it all over again.”
ArenaNet Targeting Free Fortnightly Updates for Guild Wars 2
Expect new loot, achievements and more.
This new commitment is undoubtedly designed to ensure players return to Guild Wars 2 on a regular basis, rather than just popping in once a year to play a new expansion.
“It’s interesting because it feels like were launching [a new game] every two weeks, and so there’s still that level of excitement when we jump in and see what’s new, what’s going live, and play the content again and then realise, ‘Oh god there’s a bug, okay,’ then it all starts over again,” Zadorojny explained.
“’Okay we’ve got this issue, do we need to fix this right now, or can it wait until the next release? Okay we need to fix it now, okay what hotfix? what’s the priority? Do we have somebody working on it, what’s the solution?’ That kind of stuff…”
ArenaNet Targeting Free Fortnightly Updates for Guild Wars 2
ArenaNet will continue their 'Living Story' approach as seen with the recent Dragon Bash update, but at the same time they still want to experiment with new systems and gameplay players wouldn't expect, like that seen in Super Adventure Box.
Now we know what you’re thinking. Less development time between updates usually means buggy content making its way onto public servers, but Mike doesn’t believe that has to be the case.
“Our goal is that as we do this, we’re getting better and better at it. We’re starting to catch the bigger mistakes that we would’ve missed earlier on. We’re starting to build the infrastructure, the framework and the tools to help us do this because we really think that this is the longevity of the product,” he told us with an air of confidence.
“If we can push this, if we can add content every two weeks that is engaging to the players, then really it’s almost like a TV show at that point. It’s kind of stay tuned until next week for the thrilling conclusion of…That’s where our goal is, and it’s really fascinating when you have an entire studio dedicated to pulling off.”
How many developers are behind that dedication? Well, at time of writing ArenaNet consists of 300 developers and the studio hasn’t let go of any staff since Guild Wars 2, in fact it’s actually ramped up production even more.
It seems all of this free content is only possible due to the ongoing popularity of the in-game gem store which Mike told us feeds new revenue into the studio at a “constant” rate, something which regular updates would inevitably increase as players return to the game regularly to sample newly added content. Essentially it seems those who use the store are essentially sponsoring those who don’t ensuring these new content updates remain free, and that’s a tough balance which very few online games get right.

Guild Wars 2 - Sky Pirates of Tyria Trailer



Monday, June 24, 2013

Guild Wars 2 - Sky Pirates Patch Preview/Guides/Achievements


Achievements
  • Around 20 achievements, divided into 3 categories 1) Kill x aetherblade pirates in various regions of Tyria, 2) Achievements for getting aetherblade cache in 7 existing jumping puzzles/mini-dungeons 3) Achievements for the new dungeon - some are for completion, others are more skill based
  • Kill based achievements require you to interact with the same hologram projectors you encountered in Dragon Bash. They now have a 50/50 chance to spawn Aetherblade pirates when you walk near them (some of them will still spawn holographic minions). You can also get these achievements by killing the pirates guarding the various caches if you don't feel like running around.
  • Cache based achievements are basically a bunch of existing jumping puzzles/mini dungeons with a new cache (jumping puzzle chest) placed into them. They don't give any special loot but getting them give you an achievement. It is a way to recycle content basically. You will need to do Goemm's Lab, Obsidian Sanctum, Vexa's Lab, Fawcett's Bounty, Hidden Garden etc to name a few. Some caches are located near entrance but others are located at the very end.
  • Dungeon achievements - some are the standard killing bosses achievements while others are more skill based (i.e. avoid a boss mechanic or kill the boss within a time limit).
  • Completing 12 of the achievements will reward you with a mini pet modeled after a boss in the new dungeon: http://imgur.com/a/7yOu2
Dungeon - Aetherblade Retreat
  • Like molten facility, if not harder. Very interesting boss mechanics not unlike raid boss mechanics seen in other MMOs
  • Temporary dungeon, only here for the duration of Sky Pirates but may appear in some form later on
  • You get a guaranteed rare from the boss chest and 1 gold every time you complete it. The dungeon is hard enough that Arenanet feels it is justified to give 1 gold for every completed run.
  • 5 player dungeon, will upscale players to L80 but low level players may have a hard time.
  • Boss chest has a chance to give you an exotic, tradeable monocle headpiece with berserker stats:http://i.imgur.com/MmLXHPW.jpg
  • You may also find the recipe for an infinite tonic that will transform you into one of the bosses - you can jump with it and the tonic is tradeable once crafted: http://i.imgur.com/rYDUxRd.jpg
Aetherblade Armor (gemstore)
  • I think alot of you have already seen this from datamining. You get 3 sets, one set for each armor type (i.e. light, medium heavy). They are suppose to be purchased from the gemstore I was told.
  • Unfortunately both Charr and Asura uses the male model for both sexes.
  • Here is a preview of some of the armors you can expect in case you can't access the link above:http://imgur.com/a/QKgRM
Scavenger Hunt
  • Ingame scavenger hunt to promote the launch of Sea of Sorrows book, not really part of the Sky Pirates theme.
  • Need to find 12 Marriner plaques. You can find all 12 of them using clues given inside the book (or just look for them blindly like I did) . You get an achievement and one time use consumable that give you 5 skill points.
Jumping Puzzle
  • Not released until second week on July 2.