Reminder from the Guild Halls Team
Back in June, Link Hughes shared a blog post in which he discussed Rethinking Guilds .
We of the Guild Halls team would like to remind guilds and their members of a few things in these last several hours before launch!
1. Activate any unused 24 or 48 hour buffs for your guild before Heart of Thorns launches.
Your guild will not be able to activate any unused 24-48 hour buffs for your guild after HoT launches. Any remaining buffs following launch will not be accessible and any time remaining on an active buff will be carried over until it naturally expires. This does not include your banners and feasts which will continue to exist in the Storage tab of your guild panel.
2. Activate and complete your guild missions before Heart of Thorns launches.
Your guild mission consumables will not be usable in Heart of Thorns as guild missions will no longer need consumables. If you run missions before launch, you will be able to run the missions after launch for guild rewards. For further notes on missions, read Colin’s post on a Handful of HoT Notes
3. Spend your remaining guild merits.
Merits will no longer be used by guilds and are being removed. Any merits held following the launch of Heart of Thorns cannot be spent and will be inaccessible.
4. Consider spending your influence.
There are about 15 consumable items that you can invest your guild influence in. You can hold 25 of each these consumables before your guild is capped on the number you can hold. If you have influence you cannot sink into consumables before launch, you will be able to exchange your influence for Aetherium, Favor and Resonance.
Influence may be exchanged as follows:
– Favor may be exchanged each week.
– Resonance may be exchanged as much as desired.
– Aetherium may be exchanged every 24 hours
5. Use your Art of War fortification buffs.
“Fortified” buffs will not carry into Heart of Thorns and cannot be used after launch. Activate and use these before launch to get the most out of them. Once Heart of Thorns launches, these will no longer be usable.
6. Queue what you can!
Anything in your queue will be auto completed. This counts for your guild’s currently building upgrades and your items further back in the queue.
7. Some upgrades will be grandfathered into the Guild Halls system.
When Heart of Thorns launches a few upgrades obtained in the previous system will carry over into the new system. These upgrades will not require you to own a guild hall and you will be able to benefit from them after launch.
The following upgrades will provide NPCs in the Guild Initiative Office.
Guild Armorer Contract will be renamed to “Guild Armorer 1” and will be auto unlocked for the Market.
Guild Weapons Contract will be renamed to “Guild Weaponsmith 1” and will be auto unlocked for the Market.
Guild Stash will be auto unlocked from the Notary
Guild Treasure Trove will be auto unlocked from the Market.
Deep Cave will be auto unlocked from the Market.
The following upgrades will unlock scribing recipes. You must have a guild hall to scribe the schematic and build the item. However, until you get the guild hall you will be able to purchase the items with favor from a Guild Requisitioner found in the Guild Initiative Office.
Guild Catapult will auto unlock the War Room upgrade “Scribing: Guild Catapult”.
Guild Siege Suit will auto unlock the War Room upgrade “Scribing: Guild Siege Golem”.